Hi guys, my code isn't working.. Why? - Nothing happens when i run custommenu
[lua]function proplist()
local props = {}
props[1] = "models/props_junk/garbage_milkcarton002a.mdl"
props[2] = "models/props_junk/PopCan01a.mdl"
props[3] = "models/props_junk/garbage_takeoutcarton001a.mdl"
props[4] = "models/props_junk/watermelon01.mdl"
props[5] = "models/props_junk/garbage_metalcan001a.mdl"
props[6] = "models/props_lab/box01a.mdl"
props[7] = "models/props_lab/box01b.mdl"
local frame = vgui.Create("DFrame")
local IconList = vgui.Create("DPanelList", frame)
frame:Center()
frame:SetSize(250,200)
frame:SetTitle("Prop Catalog")
frame:MakePopup()
IconList:EnableVerticalScrollbar( true )
IconList:EnableHorizontal( true )
IconList:SetPadding( 4 )
IconList:SetPos(10,30)
IconList:SetSize(200,160)
for k,v in pairs(props) do
local icon = vgui.Create( "SpawnIcon", IconList )
icon:SetModel( v )
IconList:AddItem( icon )
icon.DoClick = function( icon ) surface.PlaySound( "ui/buttonclickrelease.wav" ) RunConsoleCommand("gm_spawn", v) end
end
end
concommand.Add("custommenu", proplist)[/lua]
Also i want to be able to add it to my server so when people press Q it opens this.
You need to move
[lua]concommand.Add("custommenu", proplist) [/lua]
outside the function, so after the final "end".
Now getting error :(
spawnmenu.lua:12: attempt to index global 'vgui' (a nil value)
You're running this on the client, right? Not the server?
On singleplayer.
Are you running the file with lua_openscript_cl?
Yes but i just now get unknown command even thought it suggests it.
[editline]10:41PM[/editline]
I was running without cl but i see now.
--
Still getting Unknown Command when i do custommenu
[editline]11:14PM[/editline]
All fixed, changed custommenu to slist and it works...
Post the entire code so people know how you fixed it.
Oh ok sure.
Stick this in your cl_init.lua for your gamemode if you wanna.
[lua]
function proplist()
print ("List Opening")
local props = {}
props[1] = "models/props_junk/garbage_milkcarton002a.mdl"
props[2] = "models/props_junk/PopCan01a.mdl"
props[3] = "models/props_junk/garbage_takeoutcarton001a.mdl"
props[4] = "models/props_junk/watermelon01.mdl"
props[5] = "models/props_junk/garbage_metalcan001a.mdl"
props[6] = "models/props_lab/box01a.mdl"
props[7] = "models/props_lab/box01b.mdl"
local slframe = vgui.Create("DFrame")
local IconList = vgui.Create("DPanelList", slframe)
slframe:Center()
slframe:SetSize(250,200)
slframe:SetTitle("Prop Catalog")
slframe:MakePopup()
IconList:EnableVerticalScrollbar( true )
IconList:EnableHorizontal( true )
IconList:SetPadding( 4 )
IconList:SetPos(10,30)
IconList:SetSize(200,160)
for k,v in pairs(props) do
local icon = vgui.Create( "SpawnIcon", IconList )
icon:SetModel( v )
IconList:AddItem( icon )
icon.DoClick = function( icon ) surface.PlaySound( "ui/buttonclickrelease.wav" ) RunConsoleCommand("gm_spawn", v) end
end
end
concommand.Add("slist", proplist)
function GM:OnSpawnMenuOpen( ply )
LocalPlayer():ConCommand("slist")
end
[/lua]
Okay, I don't need it at all, just that some people might have a similar problem and see it :v:
Well i donated it to the Wiki, trying to find out how i can have a small derma menu with tools on it...
Make a custom button that does the console command to give you to tool :v:
(A pretty hacky way, but atleast it's a start :P)
I didn't know the tools can be given thru console lol. What's the syntax of that anyway because I only know gmod_tool but that's justa swep name lol
I'm not sure but I think it's something like
[lua]ply:Give( "gmod_tool" )[/lua]
and then
[lua]ply:ConCommand("gmod_toolmode modegoeshere")[/lua]
[SP]To get the leaf blower from JBmod type this in your console: gmod_toolmode leafblower[/SP]
Oo thanks i will try that
[editline]11:54AM[/editline]
ok im getting an error of :
spawnmenu.lua:51: function arguments expected near '='
The code being
[lua]
weldb:SetSize(100, 50)
weldb:SetPos(250, 30)
weldb:SetText("Weld")
weldb:DoClick = function( weldb )
LocalPlayer():ConCommand("gmod_toolmode weld")
[/lua]
I fixed that.. Mainly because i did :doclick and not .doclick.
Sorry, you need to Log In to post a reply to this thread.