im loooking for a script that will cause a player to be killed, or have a prop deleted when it comes within a certain radius of a coordinate.
[lua]
local position = Vector(0, 0, 0)
local radius = 200
hook.Add("Think", "RemoveOrKill", function()
for k, v in pairs(ents.FindInSphere(position, radius)) do
if v:IsPlayer() then
if v:Alive() then
v:Kill()
end
elseif v:GetClass() == "prop_physics" then
v:Remove()
end
end
end)
[/lua]
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