currently i have a healthbar that gets the class of an entity OR the printname (if its available) is there a way i can get a "nice" version of the name without resorting to making a table of all the hl2 npcs?
currently i have this
[lua]
local name = {["npc_zombie"] = "Zombie", ["npc_fastzombie"] = "Fast Zombie", ["npc_poisonzombie"] = "Poison Zombie", ["npc_headcrab_black"] = "Poison Headcrab" }
local nicename = name[trace.Entity:GetClass()]
if trace.Entity:GetTable().PrintName == nil then
trace.Entity:GetTable().PrintName = nicename or "Unknown"
end
draw.SimpleText(trace.Entity:GetTable().PrintName , "Trebuchet18", x+100, y + 20, Color(255,255,255,255),1,1) [/lua]
It has got to be possible unless there is already a table somewhere with this in it (somehow the q menu gets the entities name even though it is not in the entity table)
#npc_zombie or language.GetPhrase("npc_zombie")
thanks! :)
[editline]17th October 2015[/editline]
[lua]
if trace.Entity:GetTable().PrintName == nil then
trace.Entity:GetTable().PrintName = language.GetPhrase(trace.Entity:GetClass())
end
[/lua]
[editline]17th October 2015[/editline]
[lua] local name = trace.Entity:GetTable().PrintName or language.GetPhrase(trace.Entity:GetClass())
draw.SimpleText(name , "Trebuchet18", x+100, y + 20, Color(255,255,255,255),1,1)
[/lua]
probably more efficient lol
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