I'm trying to set the move type of a certain class in fretta.
1st off can i use SetMoveType in the class file it self?
If not then can I get an example of how to use Player_class.GetClassName.
You could use this in the class script.
[lua]function CLASS:OnSpawn( ply )
ply:SetMoveType(whatever)
end[/lua]
If you want to change it through out the gamemode you can check like this:
[lua]if ply:GetPlayerClassName() == "class name" then
ply:SetMoveType(whatever)
end[/lua]
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