How to make that randomly extradited 1 weapon, 1 player?
[lua] local noobs = table.Copy(players)
table.RemoveByValue(noobs, murderer and IsValid(weapon_weap2) and and IsValid(weapon_weap3))
local weapon_weap1 = table.Random(noobs)
if IsValid(weapon_weap1) then
weapon_weap1:Give("weapon_weap1")
end
local weapon_weap2 = table.Random( noobs )
table.RemoveByValue(noobs, murderer and IsValid(weapon_weap3) and and IsValid(weapon_weap1))
if ( team.NumPlayers( 2 ) >= 1 ) then
if IsValid(weapon_weap2) then
weapon_weap2:Give("weapon_weap2")
end
end
local weapon_weap3 = table.Random( noobs )
table.RemoveByValue(noobs, murderer and IsValid(weapon_weap2) and and IsValid(weapon_weap1))
if ( team.NumPlayers( 2 ) >= 1 ) then
if IsValid(Spy) then
weapon_weap3:Give("weapon_weap3")
end
end
[/lua]
What are you asking?
Er..? What do you mean..? Im at a complete lost
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