• player.Kick, Is it bugged/Broke?
    6 replies, posted
Well, I've been trying to "Exploit" proof some of my code. But apparently player.Kick() is not working, see the following code for my example. The only success I've had as to making a player leave is by forcing the disconnect console command upon the player. [lua] function TestKickPly(ply) print("Test?") ply:Kick("Test Kick Worked!") end concommand.Add("TestKickPly",TestKickPly) [/lua]
Is ply a getting a player entity?
Are you testing in SP? I don't think it works in SP.
Alright, I was in Singleplayer. But I hosted a multiplayer and had a friend join yet it still doesn't work. It prints "Test?" but doesn't kick the player.
Maybe you should set up a derma menu with a button that kicks you. If that doesn't work, consider revising how you call the function.
-snip-
[QUOTE=jman012;19921315]The ply.kick function needs a player entity but what you are doing is sending it a string.[/QUOTE] No he isn't.
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