• Animation concept help
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Correct me if I'm wrong, but can a generic bone animation be applied to all other player models? I got the idea when I saw mad cow's 3.0 fist swep. It came with a viewmodel and a world model reminiscent of the Fist full of frags player models and it works on every single model indiscriminately. If so, how would one go about animating this generic animation for all player models?
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