Greetings,
I am wondering if it is at all possible to access the Node position on maps, in X, Y, Z.
With this i would hope to create a prop spawner which will, at random intervals, spawn an item (ammo, health, etc) at the position of a random node.
In essence this would mean an even distribution of items around a map for players to hunt down.
If possible, the code should be linked to a table which allows the addition of props and entities added to the random spawning process.
I was wondering if this could be a somewhat simple task, and if so it would be greatly appreciated if someone with some decent lua knowledge could throw in some input.
I would imagine the process would be along the lines of:
Identify random node--> Get the position of this node--> Consult the external table and choose an random entity to spawn--> Create the entity at the identified node--> Link process to a timer for a regular interval.
Thanks for reading!
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