Title says it all.
None of my clientside hooks are being called.
shared.lua:
[code]SWEP.Author = "BackwardSpy"
SWEP.Contact = "Don't"
SWEP.Purpose = "Destruction"
SWEP.Instructions = "Aim away from face"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.ViewModel = "models/Weapons/v_portalgun.mdl"
SWEP.WorldModel = "models/Weapons/w_suitcase_passenger.mdl"
SWEP.Primary.Clipsize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "none"
SWEP.Secondary.Clipsize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
if(SERVER) then
SWEP.Weight = 10
SWEP.AutoSwitchTo = true
SWEP.AutoSwitchFrom = true
function SWEP:Initialize()
self:SetWeaponHoldType("melee")
end
end
if(CLIENT) then
SWEP.PrintName = "PARTICLE CANNON"
SWEP.Slot = 4
SWEP.SlotPos = 2
SWEP.DrawAmmo = true
SWEP.DrawCrosshair = true
end
function SWEP:PrimaryAttack()
print("CLIENT:")
print(CLIENT)
print("SERVER:")
print(SERVER)
end[/code]
init.lua:
[code]include('shared.lua')
AddCSLuaFile("shared.lua")
AddCSLuaFile("cl_init.lua")[/code]
cl_init.lua:
[code]include('shared.lua')[/code]
Any help is appreciated.
I think it's probably because you don't have any hooks.
If I remember correctly, many shared SWEP hooks aren't called clientside when playing on singleplayer. If you really need the client to do something, use [url=http://wiki.garrysmod.com/?title=User_Messages]usermessages[/url] and [b][url=wiki.garrysmod.com/?title=G.SinglePlayer]SinglePlayer[img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] to check whether you need to send them or not.
_Kilburn: Ok, I thought it may be something like that. Didn't know how to fix it though!
Problem is, I want to use a particle emitter, which is only clientside.
How can I get it working in singleplayer?
[code]
if SinglePlayer( ) then
self:CallOnClient( "thisfunc", "" )
end
[/code]
For no args ( you still need to give at least one or the function errors last I used it )
Eg,
[code]
function SWEP:PrimaryAttack( )
if SinglePlayer( ) then
self:CallOnClient( "PrimaryAttack", "" )
end
end
[/code]
I used to use SendLua in this case until I found an alternative better than sticking a bunch of usermessage hooks on the weapon, which happened to be this.
Ah thanks, that seems very useful :D
I'll give it a go, and post back with results.
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