Same as the title ?
How can I check if a trace is a physics prop ?
I'm not really sure what you mean. If you want to check if a trace hits a physics prop, do this:
[lua]if ValidEntity(trace.Entity) and string.find(trace.Entity:GetClass(), "prop_physics") then
-- Code here.
end[/lua]
Thanks that's what I needed
I would like to know why I got a dumb, could someone please enlighten me?
Probably because the majority of FP users like to troll people by rating them.
[QUOTE=iRzilla;20027563]I would like to know why FlapJack got a dumb.
And why I got a dumb.[/QUOTE]
Because of your [b]dumb[/b] avatar.
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