• Zero Point Module
    116 replies, posted
[img]http://www.garrysmod.org/img/cache/dl_20081/cc71fc7518cfd3ff24e155d6518c143a.jpg[/img] [img]http://www.garrysmod.org/img/cache/dl_20081/475fdf430257c3a607f36a97658fa367.jpg[/img] [img]http://www.garrysmod.org/img/cache/dl_20081/6fb96266d8042cb698d92cf845625703.jpg[/img] This is a zero point module from the television series Stargate. It is pretty much a small battery with a lot of capacity. Currently has 1 billion energy but is planned on being lessened. [QUOTE]Change Log -added to Avon's Stargate SVN (optimized code thanks to Avon) -change amount of energy from 1 billion to 100 million (please comment) -did an edit undo to the energy change cause Avon had made a config file for that -added a letter a forgot lol [/QUOTE] Original [url=http://www.garrysmod.org/downloads/?a=view&id=20081][img]http://www.garrysmod.org/img/?t=dll&id=20081[/img][/url] Fix - thanks to Ice D Angel [url=http://www.garrysmod.org/downloads/?a=view&id=20189][img]http://www.garrysmod.org/img/?t=dll&id=20189[/img][/url] [QUOTE] --Credits-- Trekkie0 - advice and ideas Shanjaq - code used as a base Zup - ZPM model Ice D Angel - fixing the invisiblity Avon - hosting on SVN and optimizing code [/QUOTE]
Great. What's the point of it? :v:
[QUOTE=Gmod4ever]Great. What's the point of it? :v:[/QUOTE] The point is it is a source of power. P.S. If anyone knows the code to determine if an entity is linked it would be greatly appreciated.
You are a champion. Now if I can just work how to have this spawned in a map..
Very useful. Almost exactly like the ones from Stargate Atlantis. Containing huge ammounts of power, but it doesn't refill. It could be abused, but wouldn't it be funny to see some retard use all it's energy and suffocate in space? And it can be used in emergencys when conquering planets. Like if a base is reaching critical levels of supplies, just air drop a ZPM. I even made a special Reactor Container for it, with a screen showing the % left, and [i]two[/i] cutoff valves for some random reason. Probably because having to switch 2 will buy that extra few seconds to kill the intruder.
Now all someone needs to do is make a weapon like the one from [url=http://en.wikipedia.org/wiki/Project_Arcturus]Project Arcturus[/url] or a [url=http://en.wikipedia.org/wiki/Time_Dilation_Device_%28Stargate%29]Time Dilation Device[/url] that can actually deplete a ZPM quickly. Oh the evilness... So many possibilities. [img]http://img522.imageshack.us/img522/8540/evilwu4.gif[/img] [QUOTE=ResidentCody]I even made a special Reactor Container for it, with a screen showing the % left, and [i]two[/i] cutoff valves for some random reason. Probably because having to switch 2 will buy that extra few seconds to kill the intruder.[/QUOTE] Pictures?
It seems quite cool, except for 1 problem i'm having... I can't spawn it at all. lol. When i do spawn it, it is just a zpm coloured ERROR sign. I must be doing something wrong, but i can't for the life of me figure out what. hehe Any suggestions?
[QUOTE=Volgan]It seems quite cool, except for 1 problem i'm having... I can't spawn it at all. lol. When i do spawn it, it is just a zpm coloured ERROR sign. I must be doing something wrong, but i can't for the life of me figure out what. hehe Any suggestions?[/QUOTE] 1° Delete ZPM in your addon folder 2° Download only the fix 3° Exctract it in your addon folder 4° Enjoy (I have ever had this problem)
[QUOTE=Ice D Angel]1° Delete ZPM in your addon folder 2° Download only the fix 3° Exctract it in your addon folder 4° Enjoy (I have ever had this problem)[/QUOTE] I did exactly what you said, but i still get the error... (see below) As you can see it isn't the normal pink error sign you get, so something is acting strange. Do you think it's conflicting with another addon or something? [IMG]http://i3.photobucket.com/albums/y84/eubod/gm_flatgrass0000.jpg[/IMG]
I already postet it in the Stargate topic but: [url]http://forums.spacebattles.com/showthread.php?t=89917[/url] That's the theoretical energy usage of the atlantis shield in "The Storm". If you somehow manage to calculate the usage when atlantis was submerged (the total energy usage while submerged for 10000 years) and divide it by three (atlantis was able to be submerged for 10000 years with 3 ZPMs), you should get a good idea how much energy a ZPM stores. Don't ask me how to calculate that, I have no idea.
Do you mind adding this to the stargate pack? Contact me if you want.
Sorry, I have got a plug that autocopy all model in my model folder. So now the fix is good ! Extract in : Steam/SteamApps/nameofyouraccount/garrysmod/garrysmod [url=http://www.garrysmod.org/downloads/?a=view&id=20189][img]http://www.garrysmod.org/img/?t=dll&id=20189[/img][/url] If it doesn't work send me mp. Avon, I expect that he will let you do, I love your job !
And I love this community being so "stargateifyed". Really guys, I love your work too. And jdm12989: You will get full access to the SVN repository of the stargate pack when you are OK with adding this to it.
Hey Ice D Angel, cheers for that. It works now :). I left a few stargates open while i went up the store to do some shopping, came back and i barely dented the energy left. :)! Nice work on this ZPM!
i have been watching the ZPM addon for some time and would like to know if this virsion is capable of being used online for i could only spawn the ZPM in SP before?
[QUOTE=redmoonboy]i have been watching the ZPM addon for some time and would like to know if this virsion is capable of being used online for i could only spawn the ZPM in SP before?[/QUOTE] You can only spawn it in a multi player server if the server has the ZPM installed.
i noticed that the zpm that you created, still can be refilled with energy after some has been consumed, and i wanted to ask if it is possible that you fix that?
[QUOTE=alter0n]i noticed that the zpm that you created, still can be refilled with energy after some has been consumed, and i wanted to ask if it is possible that you fix that?[/QUOTE] Yes I know, the only way to be able to stop that, to my knowledge, is to make the zpm have a different form of energy and make a converter.
Hows about coding the ZPM to reset its energy to whatever it is mean to be whenever some of it is recharged? aka: the energy gets depleted to 99.997% but gets recharged to 99.998% the code notices that it went upwards (which a ZPM isn't allowed to do), and again sets it to 99.997% OR the code has a variable (energy%). When it gets depleted from, say, 99.999% to 99.997%, there is a 0.002% decrease. Wouldn't it be possible to code the ZPM to allow to energy variable to only be decreased? I don't know how LUA or the resource distribution mod works, but feel free to tell me :D
[QUOTE=selfdestruk1]Hows about coding the ZPM to reset its energy to whatever it is mean to be whenever some of it is recharged? aka: the energy gets depleted to 99.997% but gets recharged to 99.998% the code notices that it went upwards (which a ZPM isn't allowed to do), and again sets it to 99.997% OR the code has a variable (energy%). When it gets depleted from, say, 99.999% to 99.997%, there is a 0.002% decrease. Wouldn't it be possible to code the ZPM to allow to energy variable to only be decreased? I don't know how LUA or the resource distribution mod works, but feel free to tell me :D[/QUOTE] Yes, actually that should work. But I'm coding the converter which should fix it anyways.
Lol. I should go learn lua huh :D
If anyone has or could model me one of the zpm capacitors or converters (need to look up what they actually call it) from sg-1 and Atlantis. The Atlantis one being able to hold 3.
[QUOTE=jdm12989]If anyone has or could model me one of the zpm capacitors or converters (need to look up what they actually call it) from sg-1 and Atlantis. The Atlantis one being able to hold 3.[/QUOTE] You should send a private message to [url=http://forums.facepunchstudios.com/member.php?u=113717]Zup[/url] and ask him. He has created a lot of stargate models (he's making the new gates for aVoNs mod) and I'm sure he'd be happy to help if you asked (You might have to provide him with a copy of your ZPM models so he can make everything to the correct scale; I'm not a modeler so I have no idea how that works, just a thought). I'll see if I can find any useful pictures of an interface device (or whatever you want to call it; we really do need to find the correct name for it *To the Stargate forums!*) that might be of use to you or whoever ends up modeling it.
[QUOTE=cbale2000]You should send a private message to [url=http://forums.facepunchstudios.com/member.php?u=113717]Zup[/url] and ask him. He has created a lot of stargate models (he's making the new gates for aVoNs mod) and I'm sure he'd be happy to help if you asked (You might have to provide him with a copy of your ZPM models so he can make everything to the correct scale; I'm not a modeler so I have no idea how that works, just a thought).[/QUOTE] Well if Zup makes it, it should be easy cause he made the ZPM model.
[QUOTE=cbale2000]Now all someone needs to do is make a weapon like the one from [url=http://en.wikipedia.org/wiki/Project_Arcturus]Project Arcturus[/url] or a [url=http://en.wikipedia.org/wiki/Time_Dilation_Device_%28Stargate%29]Time Dilation Device[/url] that can actually deplete a ZPM quickly. Oh the evilness... So many possibilities. [img]http://img522.imageshack.us/img522/8540/evilwu4.gif[/img] Pictures?[/QUOTE] Sorry I took so long, but I forgot about this Thread. Anyways, here are pics. Here is the inside, showing the cutoff valves and the ZPM itself. [IMG]http://img329.imageshack.us/img329/7938/gmconstruct0001tb6.jpg[/IMG] Here is the main overview. [IMG]http://img329.imageshack.us/img329/6282/gmconstruct0000yx6.jpg[/IMG] It normally works fine, but there was a problem with the ZPM caused by an addon I was testing. It shouldn't affect anyone, but just to inform you why the display reads 0%. P.S. How could you possibly have the time to deplete these things? You could run 20 Stargates off of [i]one[/i]. That alone would last a good while.
Right now, the ZPM is [i]realistic[/i]. Meaning it can power an entire city (with holographics, stargates, massive sheilds and an intergalactic dialling crystal aka stargate +1). Of [i]course[/i] you can't deplete it in a few mins. [b]Edit:[/b] I have an idea for the ZPM slot/holder/interface/networker/thing. :siren: :D Use a prop that works similar to the supply connector in that when the ZPM is held near to one of the slots, it auto-magically snaps into place and the ZPM starts glowing (on). Unless I'm wrong and the ZPM always glows, but I didn't think it does.
[QUOTE=selfdestruk1]Right now, the ZPM is [i]realistic[/i]. Meaning it can power an entire city (with holographics, stargates, massive sheilds and an intergalactic dialling crystal aka stargate +1). Of [i]course[/i] you can't deplete it in a few mins.[/QUOTE] Oh I know that. I have watched more than enough of Stargate to know that these things utilize sub-space technonogy to contain the immense ammounts of energy in a small space. I just wonder what will it [i]take[/i] to deplete one? I mean seriously, how many Stargates do you think ONE could power, and for how long? Then, add in the ability to create 3000 just because of the fact that it is the height of a large cup/jug, you could grow old, pass on, and they'd keep functioning until your compter got a virus and exploded. :wooow:
And then, when the inevitable end of mankind comes, your descendants can use what's left to power your computer and the FP servers :D
[QUOTE=jdm12989]If anyone has or could model me one of the zpm capacitors or converters (need to look up what they actually call it) from sg-1 and Atlantis. The Atlantis one being able to hold 3.[/QUOTE] And there's the one on Earth, they connected it to the gate in Rising. Looked like just a holder with a little plug bit on top of a box if memory serves. I have been drinking Jagermeister so you can probably go ahead and ignore that.
We need something like this in real life to solve the inevitable world energy crisis before it happens. Anyone got a ZPM handy?
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