• give item to player depending on his scoreboard
    3 replies, posted
I have this code in my gamemode : [PHP]/*--------------------------------------------------------- Weapons & playermodels system when you start the game by phpmysql ---------------------------------------------------------*/ function GM:PlayerSpawn(ply) self.BaseClass:PlayerSpawn(ply) if ply:Team() == TEAM_BLUE then ply:SetModel("models/player/barney.mdl") -- BLUE DEFAULT PLAYERMODEL eg: models/player/alien.mdl ply:SetHealth(100) -- -- DEFAULT HEALTH,RUNSPEED AND WALKSPEED BLUE TEAM ply:SetRunSpeed(700) ply:SetWalkSpeed(400) ply:Give("weapon_crowbar") --- WEAPONS FOR THE TEAM BLUE else ply:SetModel("models/player/police.mdl") -- RED DEFAULT PLAYERMODEL eg: models/player/predator.mdl ply:SetHealth(100) -- -- DEFAULT HEALTH,RUNSPEED AND WALKSPEED RED TEAM ply:SetRunSpeed(700) ply:SetWalkSpeed(400) ply:Give("weapon_crowbar") -- WEAPONS FOR THE TEAM RED end end[/PHP]Is possible to do this ? (if players got 8 points on [URL="http://img223.imageshack.us/img223/3969/csmilitia0000ct1.jpg"]scoreboard[/URL] give to him another item) [B]if scoreboard_points == "8"{ ply:Give("weapon_pistol") -- UPGRADE DUE TO MORE POINTS IN SCOREBOARD } [/B] For example : [PHP]/*--------------------------------------------------------- Weapons & playermodels system when you start the game by phpmysql ---------------------------------------------------------*/ function GM:PlayerSpawn(ply) self.BaseClass:PlayerSpawn(ply) if ply:Team() == TEAM_BLUE then ply:SetModel("models/player/barney.mdl") -- BLUE DEFAULT PLAYERMODEL eg: models/player/alien.mdl ply:SetHealth(100) -- -- DEFAULT HEALTH,RUNSPEED AND WALKSPEED BLUE TEAM ply:SetRunSpeed(700) ply:SetWalkSpeed(400) ply:Give("weapon_crowbar") --- WEAPONS FOR THE TEAM BLUE if scoreboard_points == "8"{ ply:Give("weapon_pistol") -- UPGRADE DUE TO MORE POINTS IN SCOREBOARD } else ply:SetModel("models/player/police.mdl") -- RED DEFAULT PLAYERMODEL eg: models/player/predator.mdl ply:SetHealth(100) -- -- DEFAULT HEALTH,RUNSPEED AND WALKSPEED RED TEAM ply:SetRunSpeed(700) ply:SetWalkSpeed(400) ply:Give("weapon_crowbar") -- WEAPONS FOR THE TEAM RED if scoreboard_points == "8"{ ply:Give("weapon_pistol") -- UPGRADE DUE TO MORE POINTS IN SCOREBOARD } end end[/PHP]
Is this sort of what you want? [lua] if ( ply:Frags() == 8 ) then ply:Give("weapon_pistol") end [/lua]
yeah it is, thanks. now i can make a css gamemode with classes upgrade [B]Edit:[/B] This is the code that i am using : [PHP] if ( ply:Frags() == 5 ) then ply:Give("weapon_mad_p228") ply:Give("weapon_mad_grenade") ply:Give("weapon_mad_flash") end if ( ply:Frags() == 10 ) then ply:Give("weapon_mad_xm1014") ply:Give("weapon_mad_ump") end if ( ply:Frags() == 15 ) then ply:Give("weapon_mad_m4a1") ply:Give("weapon_mad_awp") end[/PHP]any way to put something like if [B]ply:Frags[/B] is between 5 and 10?
if ply:Frags > 5 and ply:Frags < 10 then
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