How do i do stopsounds within a lua function to stop a surface.PlaySound?
[EDIT]
worked it out. RunConsoleCommand("stopsounds")
Thanks anyway.
Lock?
What about stoping the player death sound after one play?
I have a bit of lua I'm failing on, you see, once the sound plays it never stops save exiting to the main menu and stop sounds wont work either.
[code]function OverrideDeathSound()
return true
end
hook.Add("PlayerDeathSound", "DeFlatline", function() return true end)
local noise = Sound("flatline.wav")
hook.Add("PlayerDeath", "NewSound", function(vic,unused1,unused2) vic:EmitSound(noise) end)
end)
[/code]
I got this from another thread from this dude trying to do the same thing, change the death sound. It works but, like I mentioned the sound plays forever... Help please?
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