• Stopsounds
    1 replies, posted
How do i do stopsounds within a lua function to stop a surface.PlaySound? [EDIT] worked it out. RunConsoleCommand("stopsounds") Thanks anyway. Lock?
What about stoping the player death sound after one play? I have a bit of lua I'm failing on, you see, once the sound plays it never stops save exiting to the main menu and stop sounds wont work either. [code]function OverrideDeathSound() return true end hook.Add("PlayerDeathSound", "DeFlatline", function() return true end) local noise = Sound("flatline.wav") hook.Add("PlayerDeath", "NewSound", function(vic,unused1,unused2) vic:EmitSound(noise) end) end) [/code] I got this from another thread from this dude trying to do the same thing, change the death sound. It works but, like I mentioned the sound plays forever... Help please?
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