• Gamemode Problem - Team Issue
    4 replies, posted
Im not sure what the problem is, im not sure if its cause im using a listen server or because im fucking up my script somewhere. But in my gamemode, when i set my team in the playerinitalspawn hook it always goes to team 1001. Any reason for this?
What do you mean by team 1001?
By that i mean: [code]]lua_run print(Entity(1):Team()) 1001 [/code] [editline]23rd July 2011[/editline] Func: [lua]function GM:InitialPlayerSpawn(ply) ply:SetTeam(1) ply:JoinMenu() ply:CreatePlayer() --local rat = math.floor((team.GetPlayers(1)+team.GetPlayers(4))/(team.GetPlayers(2)+team.GetPlayers(3)+team.GetPlayers(5))) end[/lua]
Is it any team.SetUp in shared.lua?
[lua] local TEAM_PRISONER = team.SetUp (1, "Prisoner", Color(130,130,0)) team.SetSpawnPoint( 1, "info_spawn_terrorist" ) local TEAM_GUARD = team.SetUp (2, "Guard", Color(0,0,190)) team.SetSpawnPoint( 2, "info_spawn_counterterrorist" ) local TEAM_WARDEN = team.SetUp (3, "Warden", Color(0,0,190)) team.SetSpawnPoint( 3, "info_spawn_counterterrorist" ) local TEAM_DEADPRISONER = team.SetUp (4, "Dead Prisoner", Color(130,130,100)) team.SetSpawnPoint( 1, "info_spawn_terrorist" ) local TEAM_DEADGUARD = team.SetUp (5, "Dead Guard", Color(100,100,190)) team.SetSpawnPoint( 2, "info_spawn_counterterrorist" ) [/lua] Yes
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