I'm seeing props pass right through NEXTBOTs.. I've looked at all the examples I could find and none of them seem to have proper collisions.
It does block player movement correctly.
[code]ENT.Base = "base_nextbot"
ENT.Spawnable = true
function ENT:Initialize()
self:SetModel( "models/mossman.mdl" );
--self:SetCollisionBounds( Vector(-4,-4,0), Vector(4,4,64) ) -- Tried both of these with no luck
--self:SetCollisionGroup(COLLISION_GROUP_NONE)
end[/code]
Is this even possible without creating a separate hull entity?
try
self:PhysicsInitShadow(true, false)
At the end of initialize.
Format is boolean linearmovement, boolean angularmovement.
[QUOTE=JetBoom;43282752]try
self:PhysicsInitShadow(true, false)
At the end of initialize.
Format is boolean linearmovement, boolean angularmovement.[/QUOTE]
Works, thanks! This should probably be somewhere in the NEXTBOT docs.
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