• real chemistry chemicals?
    20 replies, posted
since i have absolutely no clue about lua i was wondering if it would be possible to make real chemicals? (in containers, maybe make them have them like water in a bucket (know its a bad description but still i dont know how to word it differently)) and be able to mix them together to make realistic effects? [highlight](User was banned for this post ("Wrong forum" - Overv))[/highlight]
This is in the wrong section ;) I have thought about this idea too , but you would need to make a whole library of effects and combinations and eventually uses. I think it would just be better if you could make chemicals at an atom level , through a GUI. like place atoms, and link them into molecules, then then mix certain mixtures of molecules. All in all , i agree with this idea :)
Define 'real chemicals' and how it has to do with lua.
@James & Diss: He wants to make something like that thing in the toybox, the repusion gel bucket, but give it chemicals... that can mix and cause reactions... he wants to know how to do it. @kig: This would be extremely difficult for a beginner... try proposing it to someone looking for a project build.
thanks! (and sorry about the wrong section, new to facepunch, dont punish me) lol
This shouldnt be too hard to make. Have a table of chemicals and their uses and reactions along with a few functions. The only thing this involves is time.
If this becomes a project, I would very much enjoy working on it. I could make the libraries for it ( I like science reactiony stuff ;) ).
Eh, there's two possible endings with this, you either make some gimmicky crap not many people will like to play or make an overly complex chemistry simulator that is not fun to play. There's really nothing in between, like, either you have an overly simplistic "USE THIS ON THIS TO GET THAT", or something that accounts for molarity, density, atomic mass, and of course the physics and chemistry of reactions to make something people interested on it will like. [QUOTE=James xX;31290916]This is in the wrong section ;) I have thought about this idea too , but you would need to make a whole library of effects and combinations and eventually uses. I think it would just be better if you could make chemicals at an atom level , through a GUI. like place atoms, and link them into molecules, then then mix certain mixtures of molecules. All in all , i agree with this idea :)[/QUOTE] This alone requires not only incredibly complex GUI work, but a whole load of knowledge of Van der Wals forces, chemical bonds, electronegativity and even a certain degree of quantum physics, like the uncertainty principle and particle-wave duality.
Who said the GUI would be complex?!? I don't think you know what I had in mind ;) and the rest is just values and physic laws :)
[QUOTE=James xX;31293763]Who said the GUI would be complex?!? I don't think you know what I had in mind ;) and the rest is just values and physic laws :)[/QUOTE] The GUI should be intuitive enough to tell if you can actually create the molecule, and the physics behind it are very, very complex.
This would be horrible to make. It's hard enough understanding certain reactions never mind trying to recreate them in a game.
Just because you can't get your head around something doesn't make it a bad idea. If this guy is speaking about what I think, I'm guessing it will be stuff like sodium+chlorine=salt or carbon+hydrogen+oxygen=sugar.
[QUOTE=James xX;31295068]Just because you can't get your head around something doesn't make it a bad idea. If this guy is speaking about what I think, I'm guessing it will be stuff like sodium+chlorine=salt or carbon+hydrogen+oxygen=sugar.[/QUOTE] I did chemistry to a level the equivalent of first year university.. this isn't a good idea because the only people that would use it are the people that would like to simulate complex reactions (And they would be able to do the real reaction instead of a copy)
Which adds another feature :D what if you can choose a difficulty level, as to match your level of understanding :) -- counter that if you would be so kind
[QUOTE=James xX;31295068]Just because you can't get your head around something doesn't make it a bad idea. If this guy is speaking about what I think, I'm guessing it will be stuff like sodium+chlorine=salt or carbon+hydrogen+oxygen=sugar.[/QUOTE] That's not how chemistry works, and that's exactly what I'm referring to as gimmicky. Sugar is a carbohydrate, yes, and as most organical chemicals it contains carbon, hydrogen and oxygen. You however are not considering a whole bunch of things. 1) Organic chemistry is entirely different from inorganic, it has different rules, different laws governing them (Most specifically those concerning carbon), and how there are THOUSANDS of combinations that don't actually exist in real life for various reasons. 2) Sugar is actually a whole family of crystalline compounds, none of which are easy to work with. Glucose (C6H12O6), the simplest monosaccharide of them all, is actually quite hard to work with, to begin with it has 4 chiral carbons, meaning it has enantiomers and a diasteroismomer (mirror shape), l-glucose, which albeit tastes the same, cannot be metabolized by the body. It is fabricated by enzimatic hydrolisis of starch, not some simple addition of hydrogen and oxygen in it's pure form. Hell, it's IUPAC name is (2R,3S,4R,5R)-2,3,4,5,6-Pentahydroxyhexanal. It's even hard to express through any notation. Oh hell, and don't even get me started with sodium chloride.
I think kids would be more interested in concoctions like "Minge Juice" and "Ban Elixir" rather than making sertraline hydrochloride, or sildenafil. I doubt most GModders even know what a dispersion force is.
The final output will never be realistic of course, and if it's realistic it isn't fun at all. If anybody wants to make this, the realistic focus should be removed for a Hollywood-esque simplification of real life chemical processes.
Well i agree with this project. I think that if we could have a simple language so that it could be as simple as putting "for every hydrogen add 2 oxygens". Anyway. I also think if there are gas gans and pipes, like the engines mod, it would work well.
Think SS13 chemistry, do awesome stuff.
[QUOTE=Big Bang;31295915]Regurgitation of A level biology / chemistry textbook[/QUOTE] Whilst there are a large number of reactions which can occur and each one can form different products with varying environmental conditions, the reactions themselves are very predictable and a script could be made which could allow reactions to take place with a very rough estimation of how they would occur in real life. For example you would just need a table containing the environmental conditions and the products for common reactants, such as benzene and nitrate, react the two at 50 degrees C and get nitro benzene, heat it at 150 and get tri nitro benzene, then add in a methyl donor, such as methanoic acid and heat to get TNT. All of these reactions with the main products produced in each could be put into a table and a rough simulation could be produced.
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