• [HELP] How to strip a player of a weapon, and replace it
    3 replies, posted
Alright, I have no clue what I'm doing here. What i want to happen is when a player buys a crowbar from the shop, it replaces their current melee weapon
What gamemode? Are you using pointshop?
TTT and yes PointShop[QUOTE=code_gs;43318787]What gamemode? Are you using pointshop?[/QUOTE]
You should try using google... [CODE] ITEM.Name = 'Sledgehammer' // change this to whatever name you want ITEM.Price = 600 // change this to whatever price you want ITEM.Model = 'models/weapons/w_sledgehammer.mdl' // change this to what shop 'icon' you want ITEM.WeaponClass = 'weapon_zm_sledgehammer' //change this to name for item you want to replace the crowbar with ITEM.SingleUse = false // makes it persist every time. This does sometimes bug out, a good suggestion would be to add more weapons before this weapon that work similar, may give a workaround to your issue. function ITEM:OnEquip(ply) ply:StripWeapon('weapon_zm_improvised') ply:Give(self.WeaponClass) ply:SelectWeapon(self.WeaponClass) end function ITEM:OnHolster(ply) ply:StripWeapon(self.WeaponClass) ply:Give('weapon_zm_improvised') ply:SelectWeapon('weapon_zm_improvised') end function ITEM:PlayerSpawn(ply) ply:StripWeapon('weapon_zm_improvised') ply:Give(self.WeaponClass) ply:SelectWeapon(self.WeaponClass) end [/CODE]
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