• 3D2D cam angle problem
    1 replies, posted
Ok, so im making a vending machine model that has a 3D2D plane on the front of it where you can buy things, sort of like a hologram store. The Problem is that in order to align the surface right, i need to rotate it around 2 axes to be aligned with the vending machines front. Whenever I rotate it around any more than 1 axis, the rotation becomes messed up when the entity is rotated by physgun (or any other method) either on the pitch or roll axes. How do I fix this? Does anyone even know what im talking about?
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