• Model that replaces city scanner is facing wrong way
    1 replies, posted
I'm trying to replace the model of the city scanner, but when I replace the model, it flies sideways towards me. I tried using SetAngles, but that doesn't work either. I've even recompiled the model, and this still hasn't worked. Can anyone help? Here's the addon:[url]https://www.dropbox.com/sh/mmnyz9lfmok0t4z/AABN2ecXP7O0X6xU_fNJVc-ra?dl=0[/url] And here's the relevant code [code] function ENT:Initialize() self.sentinel = ents.Create( "npc_cscanner" ) self:SetModel( "models/shells/shell_12gauge.mdl" ) self.sentinel:SetPos( self:GetPos() ) self.sentinel:SetAngles(Angle(0, 90, 100)) self.sentinel:Spawn() self.sentinel:Activate() if IsValid( self.sentinel ) then self.sentinel:SetHealth(200) self.sentinel:SetMaxHealth(200) self.sentinel:SetModel("models/sentinel/sentinel.mdl") self.sentinel:SetAngles(Angle(90, 90, 90)) self.sentinel:Fire("SetFlightSpeed", "2000") end end [/code] edit: Nevermind, I recompiled the model and it worked
The model itself must have correct animations and alignment. You MAY be able to override the render angles with a special function, but it would be far from perfect.
Sorry, you need to Log In to post a reply to this thread.