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How do i run a client function from server?
You could use SendLua or usermessages. usermessages is recomended but you can use SendLua too example with SendLua: ply:SendLua("MyFunction()") example with usermessages wich is more easy: Server: [lua]umsg.Start("MyUsermessage") umsg.String("Hello World!") umsg.Long(123456789) umsg.End()[/lua] Client: [lua]usermessage.Hook("MyUsermessage", function( um ) MyFunction(umsg:ReadString, umsg:ReadLong()) end)[/lua] [editline]04:18PM[/editline] Stupid lua tags dissapearing!!! :argh:
oh sorry ment the other way :/ Client to server function look like this. Client side(from a derma button DoClick =): [PHP]function () if(Name:GetValue() == nil && Pass:GetValue() == nil)then else AddUser(ply,Name:GetValue(),Pass:GetValue()) Print("Username: ".. Name:GetValue().." Password: " .. Pass:GetValue()) DermaPanel:Close() end[/PHP]and on the server: [PHP]function AddUser(ply,Uname,Pwd) local db, error2 = mysql.connect("127.0.0.1", "db-username", "db-pass", "db-name") if (db == 0) then print(tostring(error2) .. "\n") return end insert, isok, error = mysql.query(db, "INSERT INTO users (SteamID,Admin,Nick,Username,Password,Kills,Banmarks) VALUES ('".. ply:SteamID() .."',0,".. Uname ..",".. Pwd ..",0,0)"); if (!isok) then print(tostring(error) .. "\n"); end local succ, error = mysql.disconnect(db) if (not succ) then print( error ); end end[/PHP]
you will need to use console commands. thats the only way(datastream uses it too. stop saying it dont) Add some checks so the client cant exploit it Example: Client: [lua]function () if(Name:GetValue() == nil && Pass:GetValue() == nil)then else RunConsoleCommand("adduser", Name:GetValue(), Pass:GetValue()) Print("Username: ".. Name:GetValue().." Password: " .. Pass:GetValue()) DermaPanel:Close() end[/lua] Server: [lua] ConCommand.Add("adduser", function(ply, con, args) -- code here. to get username: args[1] and to get pass: args[2] end) [/lua]
Thank you very much!
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