• Random models from list
    10 replies, posted
Just curious, how would I make it so when a player joins a team they are given a random player model from a list. This is the base code I'm using. [lua] function plymodels( ply ) if ply:Team() == 1 then ply:SetModel( "models/justgolf/temale_02.mdl" ) end if ply:Team() == 4 then ply:SetModel( "models/justgolf/tale_09.mdl" ) end end [/lua]
Untested, place the models in the table Models. [lua] local function plymodels( ply ) local Models = { "Place your models here" } if ( ply:Team() == 1 ) then ply:SetModel( table.Random( Models ) ) elseif ( ply:Team() == 4 ) then ply:SetModel( table.Random( Models ) ) end end [/lua]
Thank you very much! [editline]01:00AM[/editline] Now I get a gamemode error. [lua] local function plymodels( ply ) local Models = { "models/justgolf/tale_07.mdl", "models/justgolf/tale_03.mdl", "models/justgolf/temale_02.mdl", "models/justgolf/temale_07.mdl" } if ( ply:Team() == 1 ) then ply:SetModel( table.Random( Models ) ) elseif ( ply:Team() == 4 ) then ply:SetModel( "models/justgolf/tale_09.mdl" ) end end [/lua] And it doesn't tell me where lol (and yes the models are named tale and temale) [editline]01:05AM[/editline] Wait.. found it. Not model related.
Get it sorted out?
Yeah, now I just need to get the rest of my gamemode to work. I think my codes all screwed up.
Post any questions here, we are glad to help.
Well for starters my intro menu doesn't show My cl_init.lua [lua] include( 'shared.lua' ) function set_team() Ready = vgui.Create( "DFrame" ) Ready:SetPos( ScrW() / 2, ScrH() / 2 ) Ready:SetSize( 175, 75 ) Ready:SetTitle( "Are you ready to golf?" ) Ready:SetVisible( true ) Ready:SetDraggable( false ) Ready:ShowCloseButton( false ) Ready:MakePopup() ready1 = vgui.Create( "DButton", Ready ) ready1:SetPos( 20, 25 ) ready1:SetSize( 140, 40 ) ready1:SetText( "Let's golf!" ) ready1.DoClick = function() RunConsoleCommand( "sb_team1" ) end end concommand.Add( "sb_start", set_team ) [/lua] and my base gamemode works as far as teams goes but not the camera init.lua [lua] AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) AddCSLuaFile( "special.lua" ) function GM:PlayerSpawn( ply ) //What happens when the player spawns self.BaseClass:PlayerSpawn( ply ) ply:SetGravity( 0.75 ) ply:SetMaxHealth( 100, true ) ply:SetWalkSpeed( 225 ) ply:SetRunSpeed( 325 ) end local function plymodels( ply ) local Models = { "models/justgolf/tale_07.mdl", "models/justgolf/tale_03.mdl", "models/justgolf/temale_02.mdl", "models/justgolf/temale_07.mdl" } if ( ply:Team() == 1 ) then ply:SetModel( table.Random( Models ) ) elseif ( ply:Team() == 4 ) then ply:SetModel( "models/justgolf/tale_09.mdl" ) end end function GM:PlayerLoadout( ply ) // What should the player recieve when joining a team? ply:Give( "weapon_physcannon" ) ply:Give( "weapon_physgun" ) ply:Give( "golfclub" ) ply:Give( "gmod_tool" ) end function sb_team1( ply ) ply:UnSpectate() ply:SetTeam( 1 ) ply:Spawn() ply:PrintMessage( HUD_PRINTTALK, "Don't forget to patch your chips " .. ply:Nick() ) end function sb_team2( ply ) ply:Spectate( 5 ) ply:SetTeam( 2 ) end concommand.Add( "sb_team1", sb_team1 ) function joining( ply ) ply:Spectate( 5 ) ply:SetTeam( 3 ) RunConsoleCommand( "sb_start" ) end function GM:CalcView(ply, origin, angles, fov) if (!ply:Alive() || !ply.ThirdPersonB) then return; end local viewdistance = 126; local vec = ply:GetAimVector(); local org = (vec * -viewdistance); local tr = util.QuickTrace(origin, org, ply); org = ((tr.Hit && (tr.HitPos + (vec * 8))) || tr.HitPos); local view = {}; view.origin = org; view.angles = angles; return view; end local function ToggleTP(ply, cmd, args) ply.ThirdPersonB = (!ply.ThirdPersonB || true); end concommand.Add("ToggleTP", ToggleTP); [/lua]
Add this to GM:PlayerSpawn [lua] ply:ConCommand( "sb_start" ) [/lua] Not sure about the thirdperson, I will have to look at it some more.
now my intro dframe won't dissapear
Ready:ShowCloseButton( false ) You don't let it show the CloseButton. Take that part out and you can exit out of the frame.
but that defeats the purpose of my other button to set team
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