• Javascript issue
    2 replies, posted
I seem to be running into an issue where, after initializing the Youtube API, I try to run any of the javascript functions and I'm getting "Browser Message: Uncaught ReferenceError: ytplayer is not defined". Here's the code: [HTML]<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"/> <title>YouTube Player API Sample</title> <style type="text/css"> #videoDiv { margin-right: 3px; } #videoInfo { margin-left: 3px; } </style> <script src="http://www.google.com/jsapi" type="text/javascript"></script> <script type="text/javascript"> google.load("swfobject", "2.1"); </script> <script type="text/javascript"> /* * Chromeless player has no controls. */ // This function is called when an error is thrown by the player function onPlayerError(errorCode) { alert("An error occured of type:" + errorCode); } // Allow the user to set the volume from 0-100 function setVideoVolume() { var volume = parseInt(document.getElementById("volumeSetting").value); if(isNaN(volume) || volume < 0 || volume > 100) { alert("Please enter a valid volume between 0 and 100."); } else if(ytplayer){ ytplayer.setVolume(volume); } } function playVideo() { if (ytplayer) { ytplayer.playVideo(); } } function pauseVideo() { if (ytplayer) { ytplayer.pauseVideo(); } } function muteVideo() { if(ytplayer) { ytplayer.mute(); } } function unMuteVideo() { if(ytplayer) { ytplayer.unMute(); } } function changeVideo(video, time) { if(ytplayer) { ytplayer.loadVideoById(video, time); } } // This function is automatically called by the player once it loads function onYouTubePlayerReady(playerId) { ytplayer = document.getElementById("ytPlayer"); ytplayer.addEventListener("onError", "onPlayerError"); //Load an initial video into the player ytplayer.loadVideoById("%s", %d); } // The "main method" of this sample. Called when someone clicks "Run". function loadPlayer() { // Lets Flash from another domain call JavaScript var params = { allowScriptAccess: "always" }; // The element id of the Flash embed var atts = { id: "ytPlayer" }; // All of the magic handled by SWFObject (http://code.google.com/p/swfobject/) swfobject.embedSWF("http://www.youtube.com/apiplayer?&enablejsapi=1&playerapiid=ytPlayer", "videoDiv", "]] .. m_YTResX .. [[", "]] .. m_YTResY .. [[", "8", null, null, params, atts); } function _run() { loadPlayer(); } google.setOnLoadCallback(_run); </script> </head> <body style="font-family: Arial;border: 0 none;"> <div id="videoDiv">Loading...</div></td> </body> </html>[/HTML] And yes, this is a lua-based question, as I'm trying to run this code through an HTML panel.
I tried this also, I could only get it to work through the [URL="http://code.google.com/apis/youtube/iframe_api_reference.html"]IFrame API[/URL]
[QUOTE=techtuts0;31581583]I tried this also, I could only get it to work through the [URL="http://code.google.com/apis/youtube/iframe_api_reference.html"]IFrame API[/URL][/QUOTE] Mmk, thanks.
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