• [Help!] How to remove commands?
    14 replies, posted
Hello this is my first post and I was wondering if anyone can help me; I am fairly new to GLUA and LUA in general so I was wondering if someone can help me with this. I want to be able to disable rope_width which is built-in to gmod. I have already tried [CODE]concommand.Add("Rope_width") concommand.Remove( "rope_width" )[/CODE] also where would I go about placing this? In the addons folder or ? Thanks
This is what I do to remove commands. [CODE] concommand.Add("command_name", function(ply) ply:PrintMessage(HUD_PRINTCONSOLE, "no") end) [/CODE]Run it server-side.
[QUOTE=SexyBeast70;49099599]This is what I do. [CODE] concommand.Add("rope_width", function(ply) ply:PrintMessage(HUD_PRINTCONSOLE, "no") end) [/CODE]Run it server-side.[/QUOTE] What do you mean server sided? Like where would I put this?
[QUOTE=Smeone;49099629]What do you mean server sided? Like where would I put this?[/QUOTE] In the materials folder. :v:
lol
[QUOTE=SexyBeast70;49099639]In the materials folder. :v:[/QUOTE] ?
[url]http://wiki.garrysmod.com/page/concommand/Remove[/url]
You don't put it in the materials folder because it doesn't work like that. If you want to run a script server side, either put it in lua/autorun with if (SERVER) then or place it in lua/autorun/server
[QUOTE=code_gs;49099700][url]http://wiki.garrysmod.com/page/concommand/Remove[/url][/QUOTE] Yep, I got that.. But I don't know how to use it, I have put it in my lua/autrun and my addons folder. [editline]12th November 2015[/editline] [QUOTE=Stardust342;49099705]You don't put it in the materials folder because it doesn't work like that. If you want to run a script server side, either put it in lua/autorun with if (SERVER) then or place it in lua/autorun/server[/QUOTE] so.. [CODE]if (SERVER) then concommand.Add("rope_width", function(ply) ply:PrintMessage(HUD_PRINTCONSOLE, "no") end) end[/CODE] in \garrysmod\lua\autorun\server or would it be if (SERVER) then concommand.Add("rope_width") concommand.Remove( "rope_width" )
Sorry, rope_width is a convar, which means you can't overwrite it. You'll have to patch ropes instead.
[QUOTE=code_gs;49099855]Sorry, rope_width is a convar, which means you can't overwrite it. You'll have to patch ropes instead.[/QUOTE] Well I want to do this too button_model, And I have seen servers do it
[QUOTE=Smeone;49099861]Well I want to do this too button_model, And I have seen servers do it[/QUOTE] That's because they change the button tool code, not the convar.
[QUOTE=code_gs;49100022]That's because they change the button tool code, not the convar.[/QUOTE] Okay.. how would I go about doing that lmao?
[QUOTE=Smeone;49101761]Okay.. how would I go about doing that lmao?[/QUOTE] [url]https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/sandbox/entities/weapons/gmod_tool/stools/button.lua#L20[/url]
[QUOTE=code_gs;49106305][url]https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/sandbox/entities/weapons/gmod_tool/stools/button.lua#L20[/url][/QUOTE] Eh wasn't what I was looking for, Thanks for your help anyways I'll be releasing the way I did it and the reason behind it later.
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