• TextureRect is Black.
    2 replies, posted
When I draw the texture in game it is a black circle, is there any reason for this or does it have to do with my code. The texture is being drawn on a black surface.Rect which extends to the screen resolution so that might have to do with it, other then that I have no idea. [img]http://i39.tinypic.com/23hptva.png[/img] Vmt File: [lua] "UnlitGeneric" { "$basetexture" "TTCRP/TTC_Icon" "$ignorez" 1 "$vertexcolor" 1 "$vertexalpha" 1 "$nolod" 1 "$nomip" 1 } [/lua]
surface.SetDrawColor(255,255,255,255) Add that before you draw it and it should work
Alright, it worked. Thank you.
Sorry, you need to Log In to post a reply to this thread.