• How to make a new Vehicle class.
    10 replies, posted
Is it possible? I'm making a combine apc with the combine gun, but since it's only prop_vehicle_jeep/prop_vehicle_airboat. Airboat doesn't even work. I've already scripted up a vehicle ([URL]http://www.garrysmod.org/downloads/?a=view&id=90782[/URL]) But I can't get it to use the apc gun or shoot rockets. If you want a good example go check out Human Error on Moddb. I tried using prop_vehicle_apc but since the It isn't apparently scripted like the rest of the vehices, Because after you get in, you can't get back out, shoot, or drive around. :arghfist::saddowns:
Isn't the APC an NPC?
You'll probably have to script the shooting too. That means using lua to control the turret and the projectiles.
[QUOTE=Mr Donovan;20697891]Isn't the APC an NPC?[/QUOTE] It is, but in some places you can walk up to them, and if you try to enter, it gives you the default "No." Combine sound. [editline]12:11AM[/editline] [QUOTE=Crazy Quebec;20701703]You'll probably have to script the shooting too. That means using lua to control the turret and the projectiles.[/QUOTE] Ughhhhhhh but this is the [B][U][I]newbies[/I][/U][/B] thread.
[QUOTE=EEvilMuffin;20710391] Ughhhhhhh but this is the [B][U][I]newbies[/I][/U][/B] thread.[/QUOTE] Posting in the newbie forum doesn't change the requirements of your project. If you want a feature, script it. Guns aren't built into Lua-based entities edit: didn't notice this was a prop_vehicle_jeep . The jeep & airboat do have guns,but doing it using the same method might be more complicated than just doing it in LUA I've rigged a tank model to have rotating turrets before, so I know that part can be done within the model easily. All you need to do is code the firing
The only scripted vehicle I've seen implemented are the hoverboards.
[QUOTE=Gbps;20710873]The only scripted vehicle I've seen implemented are the hoverboards.[/QUOTE] Well he doesn't really need to code the movement, from what I understand all he needs is the bullets. You don't need to script a vehicle for that.
I can script the bullets, I already have a vehicle script, not the lua script, ready. I don't know about the rockets or the combine bullets though...:saddowns:
there is a lua function for bullets i think and you can find it in the data structure page on the wiki i think
Combine bullets just use a different sound and tracer, for the homing rocket I think the swep bases project has a working one you can use.
Well thanks for all the advice. It'll take a while though...I know how to script bullets but not really a mouse-aimed turret in a vehicle. How do you call the XYZ of the mouse position, or is that even the correct value to call?
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