• Decal into an effect?
    4 replies, posted
I am currently making a SWEP that happens to create a decal onto anything it hits. The issue here is that I cannot remove the decals after a set period of time or if the player leaves/dies. I would like to be able to remove the decals that are spawned after say about a minute however I cannot remove them as the only way I know how to remove decals is by removing all of them. I would like to know if either of the following could be possible. 1. Is there a trick to manipulate the decal system and make those particular decals removable? 2. Is there another system to replicate the effect of a decal but have it be removable? 3. Would EFFECT:Init() etc. Help me in any way? If you have an answer to any of these could you possibly go into a bit of detail and link me to where I could learn the method? Added: I use util.TraceLine() and it basically creates the decals atm using util.Decal()
Does the swep fire a tracer or bullet?
I use util.TraceLine() and it basically creates the decals atm using util.Decal()
Well if it is just creating a decal, you could simply make an effect that looks like the decal and use that instead. More complicated but allows for what you want.
I know that is possible but could someone link me to how to make an effect?
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