• (Thirdperson) Checking if a player is up against a wall(anti-clipping checks)
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[code] local UseTP = false local function ToggleTP( len ) UseTP = !UseTP end net.Receive( "CL_EnableThirdPerson", ToggleTP ) local view = {origin=vector_origin,angles=angle_zero,fov=0} local function MyCalcView( playr, positn, angles, fov ) view.origin = positn view.angles = angles view.fov = fov if UseTP then view.origin = positn-(angles:Forward()*85) end return view end hook.Add( "CalcView", "MyCalcing", MyCalcView )[/code] Hey there! If you can't tell by the code, I'm making a simple thirdperson system. Does anyone know how I could check if the player is up against a wall? As this is for TTT, I want to prevent possible ghosting by people looking through walls when they get up against them in the TP mode. Thanks!
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