• Override GM:AddGamemodeToolMenuCategories()
    2 replies, posted
I was wondering why I created this function like so: [LUA] function GM:AddGamemodeToolMenuCategories() spawnmenu.AddToolCategory( "Main", "Constraints", "#Constraints" ) end [/LUA] However it still shows all of them, any ideas why? (I put this in my own gamemodes cl_spawnmenu.lua. My main goal is to remove the other three categories. Edit, forgot to include the silly include('spawnmenu/spawnmenu.lua') thingy :P lets see if it works, post more things if you think im still doing it wrong. Second Edit: Still having no luck :D Third Edit: Turns out you can add them that way, but it doesn't override the original function. T.T (
[lua]function GAMEMODE:AddGamemodeToolMenuCategories()[/lua]
wow thanks. haha. :P
Sorry, you need to Log In to post a reply to this thread.