NPC's/Props spawned via ents.create have no hitbox.
1 replies, posted
Second thread of the night...
Anywho, When I spawn a prop/npc via ents.Create (""), the prop/npc doesn't have a hitbox even when activated. I'm sure I'm missing something but eh, does anyone have any ideas?
(Bit of code regarding the NPC's spawning:)
[CODE]local ent = ents.Create ("npc_manhack");
ent:SetPos (self.Owner:EyePos() + (self.Owner:GetAimVector() * 14));
local angle1 = Angle( 0, self.Owner:EyeAngles().y, self.Owner:EyeAngles().r )
ent:SetAngles (angle1);
ent:SetOwner(self.Owner)
ent:Spawn();
ent:Activate()[/CODE]
(I've been using this bit for spawning stuff lately. And yes, I know the bit forcing the Pitch is unnecessary for an npc like the manhack. )
There's your problem: ent:SetOwner(self.Owner)
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