• EntityTakeDamage Problem
    5 replies, posted
Is their anyway to hook onto damaging brushed func doors? I can only seem to pickup damages to point entites, is their anyway to detect this without relying on the client?
bump, Sure nobody knows how to detect brush damage?
Brush entities are probably not made to take any kind of damage.
Yes they are, but you need to know what kind of brush entity it is. Easiest way to to detect if an entity is a brush, is to search if it's E:GetClass() contains "func_" I've worked with this exact thing in a gamemode.
I don't have a problem deteting wether it's a brush, It doesn't call the EntityTakeDamage hook.
Well, brush entities isn't made to take damage, but you could always make your own hook and damage system for it right?
Sorry, you need to Log In to post a reply to this thread.