[Need Help] solid_vphysics static prop with no vphysics model
18 replies, posted
I'm trying to run a server off of steamcmd, the server will launch and function fine from what I can see but these errors occur upon launch how do I remove them?
I've literally mounted like every source game in hopes of fixing it but that did not work.
Screenshot: [url]http://cloud.dloaded.com/i/52cbc77f0c314.png[/url]
Your server has not mounted CS:S properly ( Yes, I have read the whole post ), you gotta use mount.cfg and specify path to your CS:S content in there.
[QUOTE=Robotboy655;43447209]Your server has not mounted CS:S properly ( Yes, I have read the whole post ), you gotta use mount.cfg and specify path to your CS:S content in there.[/QUOTE]
I appreciate your response here's my mount.cfg file I'm confident that I've mounted it correctly.
SS: [url]http://cloud.dloaded.com/i/52cbca9a524c1.png[/url]
Is it for every model or just some? Because a lot of of these models don't actually have collision meshes so will produce these sort of errors.
[QUOTE=ShadowRanger;43447285]Is it for every model or just some? Because a lot of of these models don't actually have collision meshes so will produce these sort of errors.[/QUOTE]
I get around 300 lines ish of these errors. Not exactly sure how many models are in css.
edit: 300 may be an exaggeration but there are a significant amount.
Sorry to ask but could you please copy/paste some more of the errors for me so I can see some of the other models creating errors?
I've taken screenshots of all the errors and even some extras in the end SS #4.
SS1: [url]http://cloud.dloaded.com/i/52cbd040797d7.png[/url]
SS2: [url]http://cloud.dloaded.com/i/52cbd048451d5.png[/url]
SS3: [url]http://cloud.dloaded.com/i/52cbd05677c03.png[/url]
SS4: [url]http://cloud.dloaded.com/i/52cbd06232b7e.png[/url]
[editline]7th January 2014[/editline]
Note: There are more but got pushed off when to much text began to load.
As you can see the map is rp_evocity_v33x not sure if that is a problem to.
Yeah I get the exact same errors as well, most of those models don't have physics/collision meshes. You can recompile them with physics though, people have done that. Unfortunately I haven't come across any publicly released recompiled models of these though.
Are you sure? I didn't get this when I ran rp_downtown
[QUOTE=Dimentio;43447482]Are you sure? I didn't get this when I ran rp_downtown[/QUOTE]
Then rp_downtown doesn't have those models.
Or at least physics for them.
Ah, so this is a map issue?
[QUOTE=Dimentio;43447482]Are you sure? I didn't get this when I ran rp_downtown[/QUOTE]These models are used in rp_evocity_v33x and they do work, they just don't have physics so you can't collide with them.
Some models are from CS:S though. Could it be that they are included into the .bsp itself?
[QUOTE=Robotboy655;43447562]Some models are from CS:S though. Could it be that they are included into the .bsp itself?[/QUOTE]Yeah they are included in the .bsp
[QUOTE=ShadowRanger;43447574]Yeah they are included in the .bsp[/QUOTE]
So does this mean that there is a fix for some of the errors? I'm not exactly sure what you mean by that file extension.
[QUOTE=Dimentio;43447670]So does this mean that there is a fix for some of the errors? I'm not exactly sure what you mean by that file extension.[/QUOTE].bsp is a map file extension and no there isn't really a fix for the errors. But as I did say, it is possible to create physics for the models to make them solid and collision enabled although that's another story.
You can just remove the files from the .bsp via PakRat or some other program, which is what I suggest doing. What was that map size? 100MB? 200, 300? Rename the map, remove all content from it, and bundle the custom models into a workshop addon or something.
[QUOTE=Robotboy655;43447779]You can just remove the files from the .bsp via PakRat or some other program, which is what I suggest doing. What was that map size? 100MB? 200, 300? Rename the map, remove all content from it, and bundle the custom models into a workshop addon or something.[/QUOTE]Why put all the effort into doing that? What's the point? Most of the models that are creating the errors simply just don't have physics. I don't know why, I wish they would. That's why some people have recompiled them with physics which is a good idea. Other than that, there's not really much you can do about it.
Because packing CS:S content into the .bsp is a bad idea ( Since the bsp files override whatever files you have on your server afaik ) and this makes the map like 300MB which is ridiculous, you won't be able to download it in-game.
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