• SWEP with separate hand material
    2 replies, posted
I'm working on an swep and I've been ripping my hair out trying to find some way to make this thing have its own, separate hand texture as opposed to the default HL2 textures. I need to know if there's some sort of code or function that I can use to make this happen.
Just hex the model to use a different material, I can show ya how if you want.
[QUOTE=asteroidrules;32032818]Just hex the model to use a different material, I can show ya how if you want.[/QUOTE] Sure, thanks man!
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