• Creating a render target -> texture
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I need a script that can create a render target and make it into a texture to draw. I know it'd look something like this: [lua] local new = GetRenderTarget("newRender", 256, 256); render.SetRenderTarget(new) --Stuff for the RT. render.SetRenderTarget(render.GetRenderTarget()) textureforRT:SetMaterialTexture("$basetexture", new); [/lua] But when I try I just end up crashing the game.
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