I am making a gamemode and in my init.lua file I have:
[CODE]function plymodels( ply )
if ply:Team() == 1 then
ply:SetModel( "models/player/combine_soldier.mdl" )
end
end[/CODE]
I am very newbie and I was wondering how I would add models for the other teams. I have two other teams. Would I use an else statement inside the if statement for the other teams or would I use another if statement inside the function? Maybe both of those are wrong?
Thanks.
[QUOTE=Swirlyman;21207313]I am making a gamemode and in my init.lua file I have:
[CODE]function plymodels( ply )
if ply:Team() == 1 then
ply:SetModel( "models/player/combine_soldier.mdl" )
end
end[/CODE]
I am very newbie and I was wondering how I would add models for the other teams. I have two other teams. Would I use an else statement inside the if statement for the other teams or would I use another if statement inside the function? Maybe both of those are wrong?
Thanks.[/QUOTE]
You would replace the end with an elseif:
[CODE]function plymodels( ply )
if ply:Team() == 1 then
ply:SetModel( "models/player/combine_soldier.mdl" )
elseif ply:Team() == 2 then
ply:SetModel( "models/player/someothermodel.mdl" )
end
end[/CODE]
and you can add as many elseifs as you want, as long as it has an end at the end.
Okay, thanks. I actually just figured out the elseif from another snippet of the code.
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