I'm trying to make some SWEPs using the models from the Nuclear Dawn beta. The game uses c_models similar to tf2 where the character's arms are the v_model with all the necessary animations and the weapon is the c_model. But for some reason, no matter what I set the self.Weapon:SendWeaponAnim to the model stays locked in the pistol idle anim
[img]http://i1104.photobucket.com/albums/h329/asteroidrules/gm_audacity0017.jpg[/img]
Is there something I'm missing, and if so what? I can get the anims working fine in the model viewer.
self.Owner:GetActiveWeapon():SendWeaponAnim() <- use this
but u have to set it back to idle or something to send again a shoot animation or something like that
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