• weathermod with timer question
    1 replies, posted
how would i go on about when its raining to change the timer to a shorter time and then resettting back to the normal time [CODE]local randomweathers = {"sunny", "cloudy", "rain", } timer.Create("awesomerandomizerlol", 1200, 0, function() SetGlobalString("weather",table.Random( randomweathers )) end)[/CODE]
[lua] local randomweathers = {"sunny", "cloudy", "rain", } -- table local function RandomWeatherSelect() -- zeh functio local time = 0 -- the time var local rand = table.Random( randomweathers ) -- the weather random if rand == "sunny" then time = 1200 -- if its sunny elseif rand == "rain" then time = 600 -- if its rainy else time = 900 -- every thing else end SetGlobalString("weather", rand) -- Sets the global -- args: (name, delay, loops, function) timer.Create("awesomerandomizerlol", time, 1, RandomWeatherSelec) -- create/recreate the timer end RandomWeatherSelect() -- cals the function so it starts direcly when loaded [/lua]
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