• Remove GameEndAlly?
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GameEndAlly = "This NPC will cause the game to end if killed." Used in default HL2 maps. (vital ally). I want game to not end if I kill something that is vital ally. I've done this: [lua] local function Allyno() for k,v in pairs(ents.FindByClass("npc_alyx")) do v:SetKeyValue("GameEndAlly","0") end timer.Simple(1,Allyno) end Allyno() [/lua] However game still likes to end when I kill Alyx. What to do?
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