• Nocollide an Entity
    3 replies, posted
How would I make it so an entity is nocollided? And also how would I show text on a entity when you look at it?
[url]http://luasearch.overvprojects.nl/index.php?keywords=Gamemode.ShouldCollide[/url] Use it shared. Using it serverside only will make you "lag" trough the ent.
[QUOTE=Ideal-Hosting;32127937][url]http://luasearch.overvprojects.nl/index.php?keywords=Gamemode.ShouldCollide[/url] Use it shared. Using it serverside only will make you "lag" trough the ent.[/QUOTE] [code]ENT.Type = "anim" ENT.Base = "base_anim" ENT.PrintName = "" ENT.Author = "" ENT.Contact = "" ENT.Purpose = "" ENT.Instructions = "" function GM:ShouldCollide( player, shroom )[/code] Is that right?
Text on props are 3d2d. [url]http://www.youtube.com/watch?v=6_kr5JMipCE[/url] Try that video.
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