• Function is glitchy.
    1 replies, posted
My weapon is supposed to hit 2 times if pressed mouse once, but it either does 2 hits, or 1. That's my code: [code]function SWEP:Think() self:Stuff() if CLIENT then return end if ( self.Owner:KeyPressed( IN_ATTACK ) ) then if self.Owner.lastpressed == nil or self.Owner.lastpressed + .3 < CurTime() then self.Owner.lastpressed = CurTime() self:PrimaryAttack() self.doubleshoot = CurTime() +.3 end end if self.doubleshoot and CurTime() > self.doubleshoot then self.doubleshoot = nil self:PrimaryAttack() self.stopattack = CurTime() +.6 end if self.stopattack and CurTime() > self.stopattack then self.stopattack = nil self.doubleshoot = nil end end[/code]
[QUOTE=I'm great;43506412]-snipeh-[/QUOTE] Why don't you just make it fire two bullets on primary attack instead of checking every tick? Unless the primary fire is something really complicated.
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