I think it is ply:GetMurderer() to check if the player is the murderer.
[QUOTE=Internet1001;43509637]I think it is ply:GetMurderer() to check if the player is the murderer.[/QUOTE]
That was one of the first things I tried, but the item wouldn't even load then, and it threw lua errors up.
Take a look at this thread: [url]http://facepunch.com/showthread.php?t=1328539[/url]
You're using the wrong function:
[lua]function ITEM:CanPlayerEquip(ply)
return ply:GetMurderer()
end[/lua]
[QUOTE=Internet1001;43509723]Take a look at this thread: [url]http://facepunch.com/showthread.php?t=1328539[/url]
You're using the wrong function:
[lua]function ITEM:CanPlayerEquip(ply)
return ply:GetMurderer()
end[/lua][/QUOTE]
Wouldn't that let the player pay for the item, but not let them use it? I'll give it a try, thanks.
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