• SWEP Icon showing up as a diagonal line
    5 replies, posted
Hello. I tried making (in all honestly, copying the example from the TTT website) an AK47 for my TTT server and the icon shows up as a diagonal line. I am unable to get a screenshot of it at the moment, but some may know what I am referring to. Anyway, here are the files I am trying to use: [URL="http://www.mediafire.com/?pidmbud69jztd8k"]http://www.mediafire.com/?pidmbud69jztd8k[/URL]
I know this is your first post, but usually people on FP don't take links to downloads unless it's a release.
Apologies. Should I just paste the Lua code here?
Yes. In [lua] tags.
Sure. [lua] ---- AK47 -- First some standard GMod stuff if SERVER then AddCSLuaFile( "shared.lua" ) end if CLIENT then SWEP.PrintName = "AK47" SWEP.Slot = 6 -- add 1 to get the slot number key SWEP.ViewModelFOV = 72 SWEP.ViewModelFlip = true end -- Always derive from weapon_tttbase. SWEP.Base = "weapon_tttbase" --- Standard GMod values SWEP.HoldType = "ar2" SWEP.Primary.Delay = 0.08 SWEP.Primary.Recoil = 1.9 SWEP.Primary.Automatic = true SWEP.Primary.Damage = 20 SWEP.Primary.Cone = 0.025 SWEP.Primary.Ammo = "smg1" SWEP.Primary.ClipSize = 45 SWEP.Primary.ClipMax = 90 SWEP.Primary.DefaultClip = 45 SWEP.Primary.Sound = Sound( "Weapon_AK47.Single" ) SWEP.IronSightsPos = Vector( 6.05, -5, 2.4 ) SWEP.IronSightsAng = Vector( 2.2, -0.1, 0 ) SWEP.ViewModel = "models/weapons/v_rif_ak47.mdl" SWEP.WorldModel = "models/weapons/w_rif_ak47.mdl" --- TTT config values -- Kind specifies the category this weapon is in. Players can only carry one of -- each. Can be: WEAPON_... MELEE, PISTOL, HEAVY, NADE, CARRY, EQUIP1, EQUIP2 or ROLE. -- Matching SWEP.Slot values: 0 1 2 3 4 6 7 8 SWEP.Kind = WEAPON_EQUIP1 -- If AutoSpawnable is true and SWEP.Kind is not WEAPON_EQUIP1/2, then this gun can -- be spawned as a random weapon. Of course this AK is special equipment so it won't, -- but for the sake of example this is explicitly set to false anyway. SWEP.AutoSpawnable = false -- The AmmoEnt is the ammo entity that can be picked up when carrying this gun. SWEP.AmmoEnt = "item_ammo_smg1_ttt" -- CanBuy is a table of ROLE_* entries like ROLE_TRAITOR and ROLE_DETECTIVE. If -- a role is in this table, those players can buy this. SWEP.CanBuy = { ROLE_TRAITOR } -- InLoadoutFor is a table of ROLE_* entries that specifies which roles should -- receive this weapon as soon as the round starts. In this case, none. SWEP.InLoadoutFor = nil -- If LimitedStock is true, you can only buy one per round. SWEP.LimitedStock = false -- If AllowDrop is false, players can't manually drop the gun with Q SWEP.AllowDrop = true -- If IsSilent is true, victims will not scream upon death. SWEP.IsSilent = false -- If NoSights is true, the weapon won't have ironsights SWEP.NoSights = false -- Equipment menu information is only needed on the client if CLIENT then -- Path to the icon material SWEP.Icon = "VGUI/ttt/icon_flux_ak47" -- Text shown in the equip menu SWEP.EquipMenuData = { type = "Weapon", desc = "A powerful weapon with a strong kick." }; end -- Tell the server that it should download our icon to clients. if SERVER then -- It's important to give your icon a unique name. GMod does NOT check for -- file differences, it only looks at the name. This means that if you have -- an icon_ak47, and another server also has one, then players might see the -- other server's dumb icon. Avoid this by using a unique name. resource.AddFile("materials/VGUI/ttt/icon_flux_ak47.vmt") end [/lua]
Anyone? I should also mention this is in TTT.
Sorry, you need to Log In to post a reply to this thread.