Ok I'm not even sure if 3d2d is what I need for this but basically I want to draw text at a coord on the map that faces toward the different clients at all times. I think it might be with Start2D and using SetViewPort but again I have no clue. Can I get some help?
[QUOTE=DocDoomsday;21354859]Ok I'm not even sure if 3d2d is what I need for this but basically I want to draw text at a coord on the map that faces toward the different clients at all times. I think it might be with Start2D and using SetViewPort but again I have no clue. Can I get some help?[/QUOTE]
Sure you can!
You can choose from 2 things,
do it truw an entity the 3d2d
do it truw the HUDPaint
However, the entity is the best way to do it,
use the Start3D2D (dont know the exact name)
whit the pos of the ent wich is drawing it inside his ENT:Draw(), use ent:GetPos() for that
then for the angles
ang = LocalPlayer():GetPos() - ent:GetPos() (it could be switched, i always mistake on this:P)
then simply use draw.SimpleText inside the 3d2d
then close the 3d2d and wola, you got a flying text in the middle of nowhere that players can see!
[QUOTE=bromvlieg;21367508]Sure you can!
You can choose from 2 things,
do it truw an entity the 3d2d
do it truw the HUDPaint
However, the entity is the best way to do it,
use the Start3D2D (dont know the exact name)
whit the pos of the ent wich is drawing it inside his ENT:Draw(), use ent:GetPos() for that
then for the angles
ang = LocalPlayer():GetPos() - ent:GetPos() (it could be switched, i always mistake on this:P)
then simply use draw.SimpleText inside the 3d2d
then close the 3d2d and wola, you got a flying text in the middle of nowhere that players can see![/QUOTE]
That reply actually made me laugh :downs:
[QUOTE=MakeR;21367968]That reply actually made me laugh :downs:[/QUOTE]
i was going for that! :banjo:
Sorry, you need to Log In to post a reply to this thread.