• Laser fire with LMB
    1 replies, posted
I have a laser which fires foward when touched. The laser is an entity but I want it to fire when the left mouse button has been pushed, at the moment with the other weapons I have such as the missile i have used [B][URL="http://wiki.garrysmod.com/?title=Gamemode.KeyPress"]Gamemode.KeyPress [IMG]http://wiki.garrysmod.com/favicon.ico[/IMG][/URL][/B] . I am unsure how to impliment this with the laser the init.lua of the laser [Lua]AddCSLuaFile( "shared.lua" ) include('shared.lua') function ENT:Initialize() self.Entity:SetModel("models/props_junk/wood_crate001a.mdl") self.Entity:PhysicsInit(SOLID_VPHYSICS) self.Entity:SetMoveType(MOVETYPE_VPHYSICS) self.Entity:SetSolid(SOLID_VPHYSICS) local phys = self.Entity:GetPhysicsObject() if (phys:IsValid()) then phys:Wake() phys:SetMass(100) end end function ENT:Touch() local pos = self.Entity:GetPos() local tracedata = {} tracedata.start = pos tracedata.endpos = (pos+ self.Entity:GetForward() * 1000000) tracedata.filter = self.Entity local trace = util.TraceLine(tracedata) if( trace.Hit ) then HitPos = trace.HitPos else HitPos = false end local effectdata = EffectData() effectdata:SetOrigin(HitPos) effectdata:SetStart(pos) effectdata:SetAttachment( 1 ) effectdata:SetEntity( self.Entity ) util.Effect( "ToolTracer", effectdata ) local explosion = ents.Create( "env_explosion" ) // Creating our explosion explosion:SetKeyValue( "spawnflags", 144 ) //Setting the key values of the explosion explosion:SetKeyValue( "iMagnitude", 15 ) // Setting the damage done by the explosion explosion:SetKeyValue( "iRadiusOverride", 128 ) // Setting the radius of the explosion explosion:SetPos(HitPos) // Placing the explosion where we are explosion:Spawn() // Spawning it explosion:Fire("explode","",0) end[/Lua]
I would like to know how to do this also. I searched for help and couldn't find any but i came across this thread.
Sorry, you need to Log In to post a reply to this thread.