NPCs lag like hell MP, use entities or there's a fix?
4 replies, posted
Trying to make NPC based deathmatch because of boredoom. Anyway to fix this enormous annoying lag? Should I use NPC Entities or it'll still be the same?
Thanks for trying to answer.
I believe you can have more snpcs than regular npcs ([i]that they have a little less networking or something[/i]), how many npcs are you using? You shouldn't really lag badly unless you use over 40 of them at once.
[QUOTE=leiftiger;32443540]I believe you can have more snpcs than regular npcs ([i]that they have a little less networking or something[/i]), how many npcs are you using? You shouldn't really lag badly unless you use over 40 of them at once.[/QUOTE]
I tried with 15, friend who joined had a 900 ping...
Now testing with other people to see if it was him.
[b]Result(Still testing though):[/b]
15 NPCs - 40/50ms
20+ NPCs 500+ms
[QUOTE=Wolfo;32443570]
[b]Result[/b][/QUOTE]
That's weird, I've been able to run about max 45 npcs on my dedicated server before the server starts to lag. Might be the limits of your bandwidth / server cpu related things.
Looks like I tested with people who had weird connection so far. I'll try again later and keep this updated.
Nevermind, it was corpses' fault: "g_ragdoll_maxcount 0" fixed it.
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