Hello, how would I go about checking if a certain entity is destroyed on a server, then it prints out who destroyed it on the screen?
After that it needs to print it only to people who are admin.
I assume destroying also removes it. If so, and it's not a prop_physics, look into ENT.OnRemove
[url]http://wiki.garrysmod.com/?title=ENT.OnRemove[/url]
Thanks I'll take a look
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