Well my map does not compile the newer version of it and i cant find the problem. i know those textures are something and i have removed most of them but i cant find the rest. Has this happened to anyone before? here is the log
[CODE]
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Users\Tony2\Desktop\rp_downtown_evilmelon_v1.vmf"
Valve Software - vbsp.exe (Aug 30 2013)
6 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\materials
Loading C:\Users\Tony2\Desktop\rp_downtown_evilmelon_v1.vmf
material "metal/metalwall026a_nobump" not found.
Material not found!: METAL/METALWALL026A_NOBUMP
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop antlionsand for material NATURE/BLENDSANDGRASS008A, using default
Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008A, using default
Can't find surfaceprop asphalt for material REALWORLDTEXTURES/NEWER/1/ASPHALT_1_01, using default
material "sgtsicktextures/bpconnect" not found.
Material not found!: SGTSICKTEXTURES/BPCONNECT
material "env/brush/walls/wall_toffee_high" not found.
Material not found!: ENV/BRUSH/WALLS/WALL_TOFFEE_HIGH
material "smooth metal/graymetal" not found.
Material not found!: SMOOTH METAL/GRAYMETAL
material "wallwoodbrown" not found.
Material not found!: WALLWOODBROWN
material "cm_textures/alarm" not found.
Material not found!: CM_TEXTURES/ALARM
Brush 2956364: nummapbrushes == MAX_MAP_BRUSHES
Side 5
Texture: BRICK/BRICKWALL031A
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" -fast "C:\Users\Tony2\Desktop\rp_downtown_evilmelon_v1"
Valve Software - vvis.exe (Aug 27 2013)
fastvis = true
6 threads
reading c:\users\tony2\desktop\rp_downtown_evilmelon_v1.bsp
reading c:\users\tony2\desktop\rp_downtown_evilmelon_v1.prt
LoadPortals: couldn't read c:\users\tony2\desktop\rp_downtown_evilmelon_v1.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" -noextra "C:\Users\Tony2\Desktop\rp_downtown_evilmelon_v1"
Valve Software - vrad.exe SSE (Sep 16 2013)
Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\users\tony2\desktop\rp_downtown_evilmelon_v1.bsp
Setting up ray-trace acceleration structure... Done (7.25 seconds)
24041 faces
5 degenerate faces
2256192 square feet [324891648.00 square inches]
105 Displacements
144466 Square Feet [20803150.00 Square Inches]
24036 patches before subdivision
266284 patches after subdivision
sun extent from map=0.087156
sun extent from map=0.000000
380 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (57)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (224)
transfers 39484819, max 1890
transfer lists: 301.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(1810282, 1667293, 1075116)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(468687, 396941, 229143)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(114438, 90168, 51034)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(42055, 31085, 15798)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(13850, 9653, 4768)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(5488, 3626, 1631)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(2058, 1296, 557)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(838, 505, 201)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(334, 193, 73)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(139, 77, 27)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(57, 31, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(24, 12, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(10, 5, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(4, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1120 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (42)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (25)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 373/1024 17904/49152 (36.4%)
brushes 6487/8192 77844/98304 (79.2%)
brushsides 44791/65536 358328/524288 (68.3%)
planes 19454/65536 389080/1310720 (29.7%)
vertexes 41453/65536 497436/786432 (63.3%)
nodes 13133/65536 420256/2097152 (20.0%)
texinfos 7750/12288 558000/884736 (63.1%)
texdata 981/2048 31392/65536 (47.9%)
dispinfos 105/0 18480/0 ( 0.0%)
disp_verts 9793/0 195860/0 ( 0.0%)
disp_tris 15840/0 31680/0 ( 0.0%)
disp_lmsamples 834218/0 834218/0 ( 0.0%)
faces 24041/65536 1346296/3670016 (36.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15668/65536 877408/3670016 (23.9%)
leaves 13507/65536 432224/2097152 (20.6%)
leaffaces 30603/65536 61206/131072 (46.7%)
leafbrushes 25724/65536 51448/131072 (39.3%)
areas 10/256 80/2048 ( 3.9%)
surfedges 180201/512000 720804/2048000 (35.2%)
edges 112798/256000 451192/1024000 (44.1%)
LDR worldlights 379/8192 33352/720896 ( 4.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 2308/32768 23080/327680 ( 7.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 42081/65536 84162/131072 (64.2%)
cubemapsamples 96/1024 1536/16384 ( 9.4%)
overlays 27/512 9504/180224 ( 5.3%)
LDR lightdata [variable] 13973784/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 4278847/16777216 (25.5%)
entdata [variable] 645930/393216 (164.3%) VERY FULL!
LDR ambient table 13507/65536 54028/262144 (20.6%)
HDR ambient table 13507/65536 54028/262144 (20.6%)
LDR leaf ambient 39752/65536 1113056/1835008 (60.7%)
HDR leaf ambient 13507/65536 378196/1835008 (20.6%)
occluders 6/0 240/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable]
Yeah textures ad models don't matter.
Map would compile even if you removed all CS:S models and textures, it would just be purple and black everywhere.
Your best bet would be to remove the map file in: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" and then try again or rename the project to something like v1_1
Tried that it didnt work.
[code]Brush 2956364: nummapbrushes == MAX_MAP_BRUSHES[/code]
It seems your map has too much brushes.
[editline]28th January 2014[/editline]
Also, wrong forum. [url]http://facepunch.com/forumdisplay.php?f=38[/url]
[QUOTE=Robotboy655;43693335][code]Brush 2956364: nummapbrushes == MAX_MAP_BRUSHES[/code]
It seems your map has too much brushes.
[editline]28th January 2014[/editline]
Also, wrong forum. [url]http://facepunch.com/forumdisplay.php?f=38[/url][/QUOTE]
Thats a thing? I just ignored that
[editline]27th January 2014[/editline]
ok can a mod please move it to the right section please. and this is what i got now. yes i fixed that leak so dont worry about it
[CODE]
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Users\Tony2\Desktop\rp_downtown_evilmelon_v1.vmf"
Valve Software - vbsp.exe (Aug 30 2013)
6 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\materials
Loading C:\Users\Tony2\Desktop\rp_downtown_evilmelon_v1.vmf
material "metal/metalwall026a_nobump" not found.
Material not found!: METAL/METALWALL026A_NOBUMP
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop antlionsand for material NATURE/BLENDSANDGRASS008A, using default
Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008A, using default
Can't find surfaceprop asphalt for material REALWORLDTEXTURES/NEWER/1/ASPHALT_1_01, using default
material "sgtsicktextures/bpconnect" not found.
Material not found!: SGTSICKTEXTURES/BPCONNECT
material "env/brush/walls/wall_toffee_high" not found.
Material not found!: ENV/BRUSH/WALLS/WALL_TOFFEE_HIGH
material "smooth metal/graymetal" not found.
Material not found!: SMOOTH METAL/GRAYMETAL
material "wallwoodbrown" not found.
Material not found!: WALLWOODBROWN
material "cm_textures/alarm" not found.
Material not found!: CM_TEXTURES/ALARM
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/blendmilground004_2_wvt_patch
Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/blendtoxictoxic004a_wvt_patch
Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/blendgrassgrass001a_wvt_patch
Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/blendsandgrass008a_wvt_patch
Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/blendcliffgrass001a_wvt_patch
Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/blendsandsand008a_wvt_patch
Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/ah_l_field_grass_dead_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
Entity info_player_start (-6370.32 3486.75 -22.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 9728.0 -421.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 9270.5 374.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 9782.5 374.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 9728.0 866.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8704.0 10240.0 71.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-9216.0 9728.0 71.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 8300.5 -421.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 8300.5 81.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...
Brush 2955990: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 714 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (3746 prims, max 32768 :: 65538 indices, max 65536)
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" -fast "C:\Users\Tony2\Desktop\rp_downtown_evilmelon_v1"
Valve Software - vvis.exe (Aug 27 2013)
fastvis = true
6 threads
reading c:\users\tony2\desktop\rp_downtown_evilmelon_v1.bsp
reading c:\users\tony2\desktop\rp_downtown_evilmelon_v1.prt
LoadPortals: couldn't read c:\users\tony2\desktop\rp_downtown_evilmelon_v1.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" -noextra "C:\Users\T
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