Im making a script that should make it possible to own doors.
On startup the script is checking for all doors on the map, but it wont work...
[PHP]Doors = {}
function CheckForDoors()
for k, v in pairs(ents.GetAll()) do
if string.find(v:GetClass(),"door") then
DoorID = v:EntIndex()
local Door = {id = DoorID, owner = "none" }
table.insert(Doors, Door)
print(DoorID)
end
end
end[/PHP]
Help please
Place your code in a [b][url=wiki.garrysmod.com/?title=Gamemode.InitPostEntity]Gamemode.InitPostEntity [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] hook. Your code ran before there were any doors on the map.
oh thanks
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