• Ranks too close to Karma
    5 replies, posted
I am using the TTT ranks addon/plugin and the ranks are a too close to the karma stats and this in turn limits name length. I was hoping that oen of you beautiful people knew how I could get the ranks to here [url]http://i.imgur.com/Khhm6.jpg[/url] instead of being right next to it. sb_main [Lua]---- VGUI panel version of the scoreboard, based on TEAM GARRY's sandbox mode ---- scoreboard. local surface = surface local draw = draw local math = math local string = string local vgui = vgui local GetTranslation = LANG.GetTranslation local GetPTranslation = LANG.GetParamTranslation include("sb_team.lua") if SERVER then resource.AddFile("VGUI/ttt/trolltown.vtf") resource.AddFile("VGUI/ttt/trolltown.vmt") end surface.CreateFont("cool_small", {font = "coolvetica", size = 20, weight = 400}) surface.CreateFont("cool_large", {font = "coolvetica", size = 24, weight = 400}) surface.CreateFont("treb_small", {font = "Trebuchet18", size = 14, weight = 700}) local logo = surface.GetTextureID("vgui/ttt/score_logo") local PANEL = {} local max = math.max local floor = math.floor local function UntilMapChange() local rounds_left = max(0, GetGlobalInt("ttt_rounds_left", 6)) local time_left = floor(max(0, ((GetGlobalInt("ttt_time_limit_minutes") or 60) * 60) - CurTime())) local h = floor(time_left / 3600) time_left = time_left - floor(h * 3600) local m = floor(time_left / 60) time_left = time_left - floor(m * 60) local s = floor(time_left) return rounds_left, string.format("%02i:%02i:%02i", h, m, s) end GROUP_TERROR = 1 GROUP_NOTFOUND = 2 GROUP_FOUND = 3 GROUP_SPEC = 4 GROUP_COUNT = 4 function ScoreGroup(p) if not IsValid(p) then return -1 end -- will not match any group panel if DetectiveMode() then if p:IsSpec() and (not p:Alive()) then if p:GetNWBool("body_found", false) then return GROUP_FOUND else local client = LocalPlayer() -- To terrorists, missing players show as alive if client:IsSpec() or client:IsActiveTraitor() or ((GAMEMODE.round_state != ROUND_ACTIVE) and client:IsTerror()) then return GROUP_NOTFOUND else return GROUP_TERROR end end end end return p:IsTerror() and GROUP_TERROR or GROUP_SPEC end function PANEL:Init() self.hostdesc = vgui.Create("DLabel", self) self.hostdesc:SetText(GetTranslation("sb_playing")) self.hostdesc:SetContentAlignment(9) self.hostname = vgui.Create( "DLabel", self ) self.hostname:SetText( GetHostName() ) self.hostname:SetContentAlignment(6) self.mapchange = vgui.Create("DLabel", self) self.mapchange:SetText("Map changes in 00 rounds or in 00:00:00") self.mapchange:SetContentAlignment(9) self.mapchange.Think = function (sf) local r, t = UntilMapChange() sf:SetText(GetPTranslation("sb_mapchange", {num = r, time = t})) sf:SizeToContents() end self.ply_frame = vgui.Create( "TTTPlayerFrame", self ) self.ply_groups = {} local t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas()) t:SetGroupInfo(GetTranslation("terrorists"), Color(0,200,0,100), GROUP_TERROR) self.ply_groups[GROUP_TERROR] = t t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas()) t:SetGroupInfo(GetTranslation("spectators"), Color(200, 200, 0, 100), GROUP_SPEC) self.ply_groups[GROUP_SPEC] = t if DetectiveMode() then t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas()) t:SetGroupInfo(GetTranslation("sb_mia"), Color(130, 190, 130, 100), GROUP_NOTFOUND) self.ply_groups[GROUP_NOTFOUND] = t t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas()) t:SetGroupInfo(GetTranslation("sb_confirmed"), Color(130, 170, 10, 100), GROUP_FOUND) self.ply_groups[GROUP_FOUND] = t end -- the various score column headers self.cols = {} self.cols[1] = vgui.Create( "DLabel", self ) self.cols[1]:SetText( GetTranslation("sb_ping") ) self.cols[2] = vgui.Create( "DLabel", self ) self.cols[2]:SetText( GetTranslation("sb_deaths") ) self.cols[3] = vgui.Create( "DLabel", self ) self.cols[3]:SetText( GetTranslation("sb_score") ) if KARMA.IsEnabled() then self.cols[4] = vgui.Create("DLabel", self) self.cols[4]:SetText(GetTranslation("sb_karma")) end self.cols[5] = vgui.Create( "DLabel", self ) self.cols[5]:SetText("Rank") self:UpdateScoreboard() self:StartUpdateTimer() end function PANEL:StartUpdateTimer() if not timer.Exists("TTTScoreboardUpdater") then timer.Create( "TTTScoreboardUpdater", 0.3, 0, function() local pnl = GAMEMODE:GetScoreboardPanel() if IsValid(pnl) then pnl:UpdateScoreboard() end end) end end local colors = { bg = Color(30,30,30, 235), bar = Color(220,180,0,255) }; local y_logo_off = 72 function PANEL:Paint() -- Logo sticks out, so always offset bg draw.RoundedBox( 8, 0, y_logo_off, self:GetWide(), self:GetTall() - y_logo_off, colors.bg) -- Server name is outlined by orange/gold area draw.RoundedBox( 8, 0, y_logo_off + 25, self:GetWide(), 32, colors.bar) -- TTT Logo surface.SetTexture( logo ) surface.SetDrawColor( 255, 255, 255, 255 ) surface.DrawTexturedRect( 5, 0, 256, 256 ) end function PANEL:PerformLayout() -- position groups and find their total size local gy = 0 -- can't just use pairs (undefined ordering) or ipairs (group 2 and 3 might not exist) for i=1, GROUP_COUNT do local group = self.ply_groups[i] if ValidPanel(group) then if group:HasRows() then group:SetVisible(true) group:SetPos(0, gy) group:SetSize(self.ply_frame:GetWide(), group:GetTall()) group:InvalidateLayout() gy = gy + group:GetTall() + 5 else group:SetVisible(false) end end end self.ply_frame:GetCanvas():SetSize(self.ply_frame:GetCanvas():GetWide(), gy) local h = y_logo_off + 110 + self.ply_frame:GetCanvas():GetTall() -- if we will have to clamp our height, enable the mouse so player can scroll local scrolling = h > ScrH() * 0.95 -- gui.EnableScreenClicker(scrolling) self.ply_frame:SetScroll(scrolling) h = math.Clamp(h, 110 + y_logo_off, ScrH() * 0.95) local w = math.max(ScrW() * 0.6, 640) self:SetSize(w, h) self:SetPos( (ScrW() - w) / 2, math.min(72, (ScrH() - h) / 4)) self.ply_frame:SetPos(8, y_logo_off + 109) self.ply_frame:SetSize(self:GetWide() - 16, self:GetTall() - 109 - y_logo_off - 5) -- server stuff self.hostdesc:SizeToContents() self.hostdesc:SetPos(w - self.hostdesc:GetWide() - 8, y_logo_off + 5) local hw = w - 180 - 8 self.hostname:SetSize(hw, 32) self.hostname:SetPos(w - self.hostname:GetWide() - 8, y_logo_off + 27) surface.SetFont("cool_large") local hname = self.hostname:GetValue() local tw, _ = surface.GetTextSize(hname) while tw > hw do hname = string.sub(hname, 1, -6) .. "..." tw, th = surface.GetTextSize(hname) end self.hostname:SetText(hname) self.mapchange:SizeToContents() self.mapchange:SetPos(w - self.mapchange:GetWide() - 8, y_logo_off + 60) -- score columns local cy = y_logo_off + 90 for k,v in ipairs(self.cols) do v:SizeToContents() v:SetPos( w - (50*k) - v:GetWide()/2 - 8, cy) end end function PANEL:ApplySchem
-snip- Not see why this is dumb, it works. Learn something new everyday, didn't even think of that solution; thanks MrPlonker.
Just replace the: [code]self.cols[5][/code] With: [code]self.cols[6][/code] For all of them.
Thank you Plonker, I'll try that :) As for you crazyscouter, stop being such an intollerant little prick.
[QUOTE=Baron von Hax;43803893]Thank you Plonker, I'll try that :) As for you crazyscouter, stop being such an intollerant little prick.[/QUOTE] His solution worked, it was just an unoptimized way of doing it. No need to chew him out over it.
Crazyscouter edited his post from calling all of the people that disagreed with him assholes to clearly make my comment look like an uncalled for attack. Clearly it worked -_-
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