• Gamemode's CL_Init not being included on dedi
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I am working on a gamemode, it follows all the specifics denoted by the tutorials on the wiki, but when i run it on my dedicated server, the cl_init.lua file is never called (Or maybe it is sent incorrectly?), however, on a listen server the file is run fine. CL_Init.lua [code] include( 'shared.lua' ) function GM:Initialize() print("Works (at all/ general!)") end Init.lua AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) [/code] Init.lua [code] include( "shared.lua" ) function GM:PlayerLoadout( ply ) //ply:CheckPlayerClassOnSpawn() ply:OnLoadout() endShared.lua GM.Name = "GMODENAME" GM.Author = "" GM.Email = "" GM.Website = "" GM.Help = "" GM.Data = {} [/code] Shared.lua [code] DeriveGamemode( "fretta" ) (...A lot of fretta-specific shit...) [/code] [editline]07:57PM[/editline] Nevermind... it was fastdl's fault xD
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