• Proper deathmatch maps for Garry's Mod
    4 replies, posted
Hi everyone, I'm looking for good deathmatch maps for a gamemode I'm developing. I've searched the Workshop for over an hour and only came up with about 3 suitable maps. The requirements for the maps are: 1. Big enough for 8-16 players. 2. It's spawns are spread across the map, or at least not in a single place.* 3. Available on the Steam Workshop.** * I might make a custom spawn system to overcome this problem because too many maps suffer from this problem. ** If the map is exceptionally good then it doesn't need to be (or should be) available on the workshop. Thanks for anyone who makes a suggestion! <3
dm_richland is a pretty fun map and its made for deathmatch
I fixed these from HL2: Survivor a while ago; I believe they are quite suitable for deathmatch. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=169894417[/url]
Thank you guys! I'm going to check out these maps. Edit: By the way, if a map includes weapon entities inside it, is there a standard way to strip a map from its weapon entities?
You could use a lua file that removes all weapon entities [code] if SERVER then for k,v in pairs(ents.GetAll()) do if v:IsWeapon() then print("Removed weapon ("..v:GetClass()..")") SafeRemoveEntity(v) end end end [/code] ^ Untested shit
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